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Ito: A Game of Individual Differences and Collaboration for the Business Management Classroom
R. Gabrielle Swab and John N. Harris
Georgia Southern University, USA
Volume 19: 2026, pp. 00-00; ABSTRACT
This paper presents the application and adaptation of the commercially available card
game 'ito' for use in business and management education. We focus on the use and potential impact
of this cooperative game as a tool to enable students to experience and explore management
concepts such as collaboration, individual differences, and values. In this in-class 15-30-minute
exercise, gameplay represents the different opinions that will arise among individuals in the
workplace who hold different views on what is most valuable or ‘correct.’
Keywords: experiential exercise, collaboration, individual differences.